Developed by Grab Games for the Magic Leap, “Final Space: The AR Experience” was the first in our collaboration with the Conan O’Brien produced TBS show “Final Space.” As the lead UI/UX designer, I was tasked with matching the show’s look and feel while maintaining a comfortable level of readability for the user in the Augmented Reality space.


(Designed in Illustrator & Photoshop, Made with Unity)

Various UX flows made to map out the game's experience. Because of the fast turnaround time for this project, my art director did rough flow mocks of a few menus based on my text-based ones while I worked on creating the overall look of the UI. Afterwards I used the finalized imagery to fill out the flows and create new ones as the game designers and leads continued fleshing out the game and creating or eliminating features.

Players can view models of Gary and freely place him in their environments, scaling him up or down and rotating him.

Character select menu.

The game board can be placed on any horizontal plane of the player’s choosing. When the player is between waves they can select a new power-up. After the player selects a character, an arrow appears to guide the player if they are not currently viewing the game board.

Animations and particle effects made in Unity for:
Countdown to next wave, increase in score multiplier, loading, and increase to hearts maximum.

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Final Space: The Rescue (2022)

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Knockout League (2018)